The illegitimate offspring of Space Invaders and Tetris
A game about building a bigger, better ship whilst blasting your buddies' to bits (and shouting about it). It is a local multiplayer party/arena game and challenges you to strike the right balance between speed, power, manoeuvrability, and of course fun :)
"WHy do the baddies always drop power ups?"
Surely blasting to victory using the fallen remnants of your defeated foes would be more fun! Build up your core to take down enemy ships. Grab guns to Blast 'em to bits, add Engines to speed up and give them the slip - or ram them head on and expose their weaknesses. Or bolster your ship with Power Cells and grow to enormous size. Protect your Core at all costs!
Each ship configuration has strengths and weaknesses and is almost infinitely reconfigurable. Experiment with multiple different strategies and rapid reconfigurations to overcome enemy tactics. Beat their firepower with speed, and their speed with size in an infinite number of ship combinations - sometimes its full speed ahead, sometimes its cut and run, and victory can be yours balanced on the barrel of a Gun.
- Local Multiplayer
- Network Multiplayer (in Progress)
- Single Player Skirmish Mode (In Progress)
- Arcade Fun
- Multiple New Block Types on the Way (3 more at Launch)
- PAX10 2016
- Runner Up: Best Game in Show - CEGC 2016
- Selected for Indiezone at the Gadget Show Live 2016
Dave Cooper - Game Design / Game Dev / VFX (http://drdavient.com/)
Emma Kantanen - Pixel Art (http://www.nooneisindanger.webs.com/)
Glenn van der Geugten - SFX
David Origlieri - Music (htttp://davidorigmusic.weebly.com/)
Sujan McGlynn - Addtional Pixel Art (www.burningsushi.com/)